Just enough is more.

Everyone has heard the old say, "Less is more.". There are some amazing truths and things to take away from that statement. Not just as creatives but as people in general.

Now as much as I tend to lean in agreement with that statement. Since there is a beauty, a refinement and elegance of designs that are simple. Showing ultimate refinement and control over computational elements. Apple being a quintessential example of how simplicity and restraint is used boldly and elegantly at the same time to communicate effectively. That thesis is pervasive in everything they create.

After reading an essay by the great Milton Glaser. He is quoted as saying, "Just enough is more." He understands that not every solution out there requires the bare minimum of elements. There seems to be a misunderstanding that just because something is"busy" it does not mean that it cannot show refinement, elegance or restraint.

Sometimes you need to open the flood gates open more. The voice and the message is what is important, what is trying to be ultimately communicated. Communication is not always clear, it is often noisy, cluttered and disorganized. Rough around the edges...often having a hand crafted appeal that makes communication so individual. (Why I think hand lettering and styles as such are growing in popularity.)

It only makes sense that some people will have different voices and in need of having to say their message differently. People often have a hard time disseminating aesthetics elements from gestalt principles. For example, lets look at a grunge or punk band. Aesthetically speaking, they will look as such. Loud typography, tons of texture, clashing colors/patterns...this type of look often doesn't please the vast majority of people (which is good). It is lacking the restraint and refinement of Apple. Often times, these aesthetics are still well designed, great organization, hierarchy of computational elements and communicates very effectively. But....what if they still broke those base guides?

Then maybe that message isn't for you. I believe it is very ok to understand who you are trying to talk to and communicate with them how they like to be. It is expected as such in marketing 101 kind of way.

After all, who decides what is good and bad design? We create and build something that fits the need. They public/consumer gets to decide what is good regardless of "our good tastes."

Use enough elements to say what you have to say, not the minimum amount...just enough.

Self improvement is a life long journey that requires daily labor.

Every creative person has some kind of process they go through when they start doing a project. Some are super organized others are utter chaos. Most of us seem to fall in the middle somewhere when it comes to the process.

One thing that would help me become a better designer is organizing my chaos better and having a more direct plan of attack. Documenting how I got to where I ended up and my reasoning as to why I made certain decisions along the way. It is helpful to document this for future employers, clients or even just self criticism in hopes of self refinement

I tend to start on paper, lots of sketches, wire-frames, ligatures or whatever it may be that I am working on. Lists, maybe some words, phrases etc that will be helpful in my development. I do tend to get distracted a little bit at this point. Using your hands to create allows for so many different looks, the possibilities are endless. So to go off on tangents and exploring looks that upon a stricter self criticism would prove to be pointless, can certainly be a better usage of your time. So make sure you audit yourself to know where you can be most and least productive at teach stage of development.

Just the same when I get to a computer...I try to be almost too thorough. Exploring typefaces that often have no business even being explored. Just to say I was thorough in my exploration. Again wasting time in favor of finding some pile of gold in a giant pile of garbage.

When I finally have a typeface or look decided this is where I really start to make some moves. I find that I can make different ligatures, spacing, angles, cuts etc etc to quickly develop a mark or layout into something that by this part only needs refinement.

So somewhere from the beginning to the middle is in need of refinement. I tend to get a bit scattered brained in my direction, the scope is a bit too wide. If I could become a bit more organized in my process, I could do better and faster work.

between each of these steps I tend to just toss my process out. Old sketches, or major breakthrough. I will delete the beginning stuff simply because it does not look good in favor of the finished product that looks great. Which ultimately ignores how you got there. Sometimes the process is the most important part.

Self audit yourself and process. To each their own but knowing your strengths and weaknesses is great insight. It is not wise to recognize character flaws and issues and just ignore them...or worse...except them simply as what makes you unique.

Self improvement is a life long journey that requires daily labor.

 

A favorite designer of mine.

Massimo Vignelli is in my list of top 5 designers, easily.

Now, I know...that is like saying, basketball players have a lot to learn from Magic Johnson. Obviously they are great and recognized as such. But it would be a huge misstep to not acknowledge the influence that they have had on not just my development but on the entire craft itself.

When I was younger, still in high school. Like most designers, I did not understand the full implications of typography and how powerful it is. I readily skipped over it in favor of illustration every time. I watched a well known film "Helvetica" which gave a discussion of not just the specific typeset and its history. But also addressed designers who did and did not use it, their work and the importance of type in design.

The film (at the time) seemed a bit boring, was type really that important?

This was the start of need to learn all about type. I got into college and started my design studies and I did not know where to start learning about type. With the help and direction of some awesome professors I dove headfirst. Low and behold, in my first type class we watched the same film "Helvetica". It was that much more interesting at that point in my life. Such a great film and only gets better. (I may watched it probably 2 more times throughout my life.)

In that film Vignelli had a huge part in the narrative. He is considered to be THE best designer for Helvetica usage. His designs showed the entire breadth of creativity and type usage. Even though he considered only about maybe 5 types were worthy of any usage at all. And he seemed to mostly use 3.

The usage of white space, scale, color, type/layout.....was just amazing, groundbreaking and ultimately legendary.

He was able to communicate so many different things while showing such restraint all whilecreating some dynamic iconic designs.

I refer back to his work time and time again in order to better my own type setting skills. To try and learn from one of the very best is always a great way to learn.

If you are already very familiar with his work.....then go back to it...take notes...study it, if you somehow aren't....do the same.